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משחקים וקונסולות משחקים , משחקים ברשת , המלצות למשחקים , פתרון תקלות , עזרה במשחקים , שרתי משחקים , ביקורות ומדריכים. קונסולות כדוגמת פלייסטיישן , XBOX ועוד...

דבר חופשי : משחקים וקונסולות

[שוחרר]Crysis Update 1 2

מידע על הפאטץ והתיקונים Optimizations and Stability * Corrected a number of memory leaks with FSAA modes * Optimized Object ...
תגובה
 
קישור חוזר הגדרות אשכול אפשרויות הצגת נושא
ישן 07-03-08, 9:45   #1 (קישור ישיר)
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ברירת מחדל [שוחרר]Crysis Update 1 2


מידע על הפאטץ והתיקונים

Optimizations and Stability

* Corrected a number of memory leaks with FSAA modes

* Optimized Object Motion Blur for DX10 Very High Spec

* Destroying objects will now properly remove their decals from
the world under DX10

* Fixed a number of memory leaks with some procedural vegetation
and destroyable objects physicalization

* Fixed issue in windowed mode where the map or weapon attachment
UI cursor can leave the game window

* Fixed potential server exploit that could cause servers to crash

* Fixed crash with AI triangulation in the editor

General Fixes/tweaks

* Added new effects for vehicle shattering after being frozen

* Player movement will now be cancelled if the player is shooting
while moving in prone mode

* Fixed issue where player will exit VTOL from closed rear hatch
irrespective of seat

* Continuously firing the VTOL machine gun in 3rd person mode no
longer causes the VTOL to descend

* Fixed an issue where vehicle 3rd person camera could break when
switching the player "ControlledTurret" flag while using the
gun

* Fixed identical swimming sounds being used on surface
underwater and swimming in different directions

* Frogs will no longer block the player's view after being picked
up

* Fixed an issue where in unarmed mode, the character's arms will
suddenly reappear and disappear when picking up and dropping an
object

* Fixed health recharge rate when computing drowning damage

* If climbing a ladder while cloaked, energy no longer depletes at
the same rate as if player were standing still

* Mouse cursor will no longer be permanently removed on attaching
gamepad

* Fixed issue where resetting gamepad control with Default button
doesn't enable Force Feedback

* Fixed issue where the Clear All and Back Keys do not function
properly when creating a profile on the gamepad

* Fixed the "Back" key in the on-screen keypad not deleting the
first character in the keypad text box

* Fixed the "Clear All" key not functioning for text input in the
on-screen Keypad

* Waterfalls can now be viewed from underwater

* Virtual keyboard now functions correctly when a game pad is
connected

* Fixed an issue where users can lose the ability to look around
with the Right Stick

* Player no longer continues to move forward when prone on roof of
bunker after letting go of button

* Mouse cursor now hidden when virtual keyboard is enabled

* Fixed an issue where key bindings were not saved until the
player resumed the game

* Fixed a number of chainlink fences/barbwire that could not be
shot through

* Fixed a broken LOD1 on electricity pylon object

* Fixed player receiving damage from ragdolls

* Decoupled basic speed-mode movement speed from current suit
energy level. Sprinting still takes up energy

* Fixed bolting/pumping sound not playing when firing shotgun
precision rifle and gauss rifle in scope view

* Fixed issue with vehicle mounted MOAR reload sound being audible
for all players

* Added mouse wheel scrolling support for server browser

Weapons

* Added "overfreezing" sounds to handheld and vehicle mounted
MOAR/MOAC

* C4 will now stick to doors correctly

* C4 can no longer stick to the surface of water

* Fixed an issue where the player could shorten the shot duration
of the MOAR near the edges of a map

* Fixed an issue when using dual handguns and switching to 3rd
person view, a pair of arms will remain when running devmode or
in editor

* Fixed an issue where the player could force firing after
reloading if player clicks and keeps pressing fire button while
reloading

* Explosive charges no longer clip through the top of the NK tanks
located in the munitions dump in mission tank

* The ice beam animation from the moar gun no longer clips through
the walls of tunnels

* Grenade Launcher projectile is no longer invisible

* When freezing a dual-SOCOM player, the second pistol will now be
properly frozen

* Freezing a player that is shooting a MOAR will now properly stop
the MOAR's beam

* Nano-Disruptor grenade will no longer disrupt the revive
invulnerability effect

* Fixed claymore/mine limit not being applied properly

* Added an empty landmine animation

* Players are no longer revealed to enemy on enemy minimap when
using silencers on weapons unless they are within 5 meters of
another player

* When prone with a sniper rifle, the attachments menu should no
longer be cut off

* Fixed issue where dual wielding SOCOMs the pistol equipped in
main hand doesnt automatically reload if weapon switched whilst
empty

* The crosshair for the TAC no longer disappears after the player
zooms in and out of ironsight mode

* Added missing animations for FY71 and SMG when holding an enemy
and using the melee attack

* Fixed issue when the player dropped last picked up SOCOM, even
if that is the pistol with the most ammo

* Scaled grenade launcher projectile for better visibility

* Added smoke trail to grenade launcher shell for better
visibility

* Adjusted odd looking random rotation values for grenade launcher
projectile

* Adjusted explosion radius of grenade launcher to be more
efficient vs players

* Decreased air speed of grenade launcher projectile for better
readability

* Reduced initial visibility time of grenade launcher shell very
slightly

* Improved the behavior of guided rockets, when aiming through
player collision proxies. This should reduce instances of
rockets flicking away from targets occasionally

* Improved the HUD Grenade Indicator - Players will now be able to
track one enemy and one friendly grenade. Enemy grenades show up
as red, friendly as blue

* Fixed a number of issues where the grenade indicator was not
showing up on multiplayer clients

* Added new grenade indicator icon

* Improved the behavior of the Repair Kit, when repairing rotating
turrets

* Update singularity explosion effect

* Fixed an issue with some weapon effects that would cause
explosions not to be rendered

* Moved assault scope further away from the camera to allow for a
better peripheral view while zoomed

Vehicles

* Added first person view limits for helicopter, VTOL and APC rear
seats

* Fixed an issue with incorrect "friendly fire" icon in
multiplayer VTOLs

* Helicopter wind effect no longer plays after vehicle is
destroyed

* Fixed a number of issues where players getting out of vehicles
would get stuck in walls

* Fixed issue where the AA cannon only produces tracers from the
left side barrels

* Fixed issue with friendly fire setting not affecting
vehicle-actor collisions

* Components can no longer be more than 100% damaged

* Correct firemode now displayed when switching seats in Gauss
Tank in Multiplayer

* Improved vehicle handling under braking and boosting

* Tweaked damage for players hit by vehicles at lower speeds

* Reduced collision damage multiplier for actor-vehicle collisions
in MP

* Smooth out change between vehicle views when changing seats

* Adjusted wall collision damage for civilian car

* Reduced damage to trucks during slow collisions

* Added new shell ejection effect for air vehicles

* Vehicle lights will now turn off vehicle lights after player
leaves vehicle

* Vtol cannon now has correct spin up or spin down sounds

* Fixed issue with the amphibious apc taking far longer to repair
than any other vehicle

* Fixed potential issue with tank turret rotation when a second
player takes control of vehicle, the turret could be unsync'd
between server and clients

* Increased VTOL vulnerability to being hit by other aircraft
cannons

* Added seat entry point for gunner position from roof of cab of
Truck

* Fixed an issue where vehicle ammo could become greyed out when
in a vehicle in a valid buyzone

* Increased visibility of friendly player name tags by 3 times
when in vehicles

* Fixed issue where players hands were not touching the hovercraft
steering bars correctly

* Disabled vehicle exploding above a certain speed threshold in MP
and SP when there isn't a player in the vehicle

* Locked camera in 3rd person view when player is using a vehicle
mounted weapon in difficulty settings that allow driver
controlled mounted weapons on vehicles

* Fixed issue where explosions had no sound when hitting VTOL or
helicopter

* Added overheat sounds for VTOL and helicopter guns

* Fixed issue with VTOL weapons not overheating correctly

* Greatly increased AAA damage vs VTOL and Helicopter

* Adjusted damage of rockets vs. AAA

* Fixed a number of issues where players would not get the
correctly awarded/deducted amount of prestige points for team
kills or enemy kills

SinglePlayer

* Fixed an issue with "Escort Prophet out of sphere" objective
failure causing reloading issues

* Player will now be prone if loading a level that was saved while
they were prone

* Fixed an issue with troopers missing shield fx if the player was
holding them when the level was saved and loaded

* Fixed issue where after saving the game manually while in the
shell, the save will not immediately appear in the save list

* Player no longer has grenade controls during cutscenes

* Player is no longer able to carry enemies into cut scenes

* Fixed issue where player weapon loses shadow on loading save
game

* Fixed player view aligning to horizon on loading

* Helmets on the Navy personnel on the flight deck now fit their
heads

* Added a missing texture at the base of doorway leading to
schoolhouse roof from staircase in village

* The paper on all of the clipboards through out fleet no longer
appears to be upside down

* Improved AI machinegun handling (both stationary and mounted
machineguns on vehicles.)

* Increased player melee damage and decreased AI melee damage

* Increased damage of most player-fired weapons and decreased
damage of most AI-fired weapons

* Helmets will never deflect shots when the player hits them while
using weapon sights

* Halved suit energy required for punching in strength mode

* Adjusted AI vehicle coax gun pitch limits

MultiPlayer

* Fixed issue where death effects were only showing on remote
players

* Server admins can now remove the server password with
'sv_password 0'

* Clients with a password set can now correctly connect to
unpassworded servers

* Fixed some game states not properly resetting after game
restart

* Fixed an issue where factory vehicle marker was not showing up
for clients. The vehicle you purchased is now visible with a
blue icon

* Fixed an issue where scores could change after the game has
ended

* Fixed issue where sometimes demotions would not be properly
announced

* Radio commands will now be properly played as a voice sound

* Fixed an issue in spectator mode where the player's view could
clip through the top of objects

* Fixed an issue where vehicle shattering effects were not playing
on clients

* Fixed an issue where standing on a crouched squadmate would
cause model clipping

* Fixed an issue where the player was unable to purchase
additional mines or claymores through load out menu if one
already in inventory

* Fixed issue with missing subtitles in French version of
PowerStruggle tutorial

* Player can now no longer create and save unpurchasable custom
loadouts by including multiple pieces of kit equipment

* Player can now no longer create custom loadouts with more
weapons than the player can carry

* Fixed issue where player was automatically assigned armor mode
when switching to spectator team

* Fixed issue where tutorial message warning player of an enemy
base is played too late

* Fixed issue where tutorial message starts too soon when player
gets to the aviation factory

* Player no longer gains 1 free grenade when he uses up all ammo
in a grenade launcher and purchases a different weapon

* Fixed a potential negative ammo hurricane issue

* Fixed an issue where if the player picks up a claymore after
placing two claymores, player's weapon will not switch to
claymore upon pick up

* Player can no longer suicide when already dead

* The loadout menu no longer changes to the weapons menu when an
alert event occurs in the game

* When using PDA, if any player captures a location it will no
longer revert to the first page of the PDA

* Players will no longer be banned for team killing while in
pre-game period

* Players will now be able to pick up a respawned MOAR attachment

* Fixed not being able to scroll player names on end of game
scoreboard

* Fixed an issue where the character's hands immediately
disappears when attempting to throw a grenade with dual socoms
equipped

* When grabbing an enemy while Dual SOCOMs are equipped the right
hand SOCOM will no longer disappear

* Fixed an issue where the parachute is not seen by players when
deployed in Powerstruggle

* Fixed issue where VOIP doesn't work properly on non-dedicated
servers

* Tweaked spectator camera so view is more horizontal

* Delayed manual switching to spectator mode right after death

* Fixed issue where spectators don't see player names in IA

* Map filter no longer allows the user to input an infinite amount
of characters

* Removed ability to highlight players on instant action
scoreboard

* Fixed issue where the player score was not the default view when
pressing the 'Tab' button in MP

* Fixed a number of issues where projectiles are not playing
explosion effects and sounds on clients

* Added team colors to kill/death messages

* Purchasing SMG and SCAR ammo now gives the correct amount of
bullets in each clip

* Increased FY71 Incendiary ammo damage slightly

* Teamkilled players will no longer drop their weapon

* Fixed an issue where enemy HQ flag icon would disappear

* Added some additional clamping and protection to some console
variables that could be used to cheat

* Added a number of warnings for incorrect map version and missing
maps when connecting to servers

* Added a number of missing additional entities to the network
scheduler

* Fixed an issue where players could be killed with AV mines
placed above vehicles but not in contact with the vehicle

* TAC icon for enemy players will now disappear when the player
who is carrying a TAC launcher cloaks

New Features

* Added auto team balance. Players will now be moved from full
teams to the opposing side when dead if the numbers are
unbalanced

* Added multisample shading for shadows

* Added vehicle-specific shatter effects when vehicles have been
frozen

* Logitech G15 display now fully supported in MP and SP

* Added free-rotation support for spectator camera

* Added zooming support for spectator camera

* Added mod loader to the main menu. User created content can now
be loaded and unloaded through this menu

* Added some additional audio hitfeedback functionality to
multiplayer and singleplayer bullet impacts. Headshots will
include an audible ding in multiplayer games

* Improved red near-death HUD effect and visual feedback for
player being hit

* Added additional audio feedback for player hitting enemies. The
feedback can be disabled with "g_useHitSoundFeedback 0"

* In single player, AI can now be knocked over while running into
them in speed mode

* Added numbers to energy bar in PowerStruggle for quicker
reference

* Allow loading of custom objectives.xml files inside the
respective level folder

הורדה: http://www.gamershell.com/download_23577.shtml
piniz לא מחובר   הגב עם ציטוט
ישן 07-03-08, 9:59   #2 (קישור ישיר)
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תאריך הצטרפות: Oct 2007
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Crysis Patch 1.2 להורדה !!!!

__________________
Core i7 3960X Extreme 3.3Ghz
Rampage IV Extreme s2011
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ASUS GTX580 DCII 1536MB x2
AX 1200W Gold Active
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roy_bono לא מחובר   הגב עם ציטוט
ישן 07-03-08, 10:37   #3 (קישור ישיר)
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לא ידעתי צטער אפשר לנעול.
piniz לא מחובר   הגב עם ציטוט
ישן 07-03-08, 17:08   #4 (קישור ישיר)
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סמל האישי של OREN88
 
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ו.. עדיין המשחק מסריח =]

תודה פיני בכל מקרה
__________________

~ Life Is A Shitty Game, But The Graphic Is Awesome ! ~

ציטוט:
פסדר כל ה MTV שיט הזה זה סתם בשביל צ'ילינג שלא באמת אכפת לך מהמילים ואם אתה מנסה לתרגם מה אתה שומע אתה מתפדח מעצמך כמה שזה מטומטם אבל זה אחלה צ'יל - tr3x

OREN88 לא מחובר   הגב עם ציטוט
ישן 07-03-08, 18:08   #5 (קישור ישיר)
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פשש כמה שיפורים
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yaron74 לא מחובר   הגב עם ציטוט
ישן 07-03-08, 18:10   #6 (קישור ישיר)
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ציטוט:
פורסם במקור על ידי אורן צפה בהודעה
ו.. עדיין המשחק מסריח =]

תודה פיני בכל מקרה
משחק פצצה
IdanBS לא מחובר   הגב עם ציטוט
קישור פירסומי
ישן 07-03-08, 19:37   #7 (קישור ישיר)
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מה שהכי חשוב יש שיפור ב fps?
__________________

ANAT1 לא מחובר   הגב עם ציטוט
ישן 07-03-08, 20:00   #8 (קישור ישיר)
IO Banned
 
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ציטוט:
פורסם במקור על ידי ANAT1 צפה בהודעה
מה שהכי חשוב יש שיפור ב fps?
מיצתרף לשעלה!
pc-boy לא מחובר   הגב עם ציטוט
ישן 08-03-08, 3:56   #9 (קישור ישיר)
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שאלה כותבים עם "א" גבר גבר..

ואם יש שיפור אז זה שטויות..

הכי טוב זה פשוט להתקין את הפאץ' ולבדוק בעצמך, אתה לא חושב ככה ?
__________________

~ Life Is A Shitty Game, But The Graphic Is Awesome ! ~

ציטוט:
פסדר כל ה MTV שיט הזה זה סתם בשביל צ'ילינג שלא באמת אכפת לך מהמילים ואם אתה מנסה לתרגם מה אתה שומע אתה מתפדח מעצמך כמה שזה מטומטם אבל זה אחלה צ'יל - tr3x

OREN88 לא מחובר   הגב עם ציטוט
ישן 08-03-08, 4:48   #10 (קישור ישיר)
IO Addict
 
תאריך הצטרפות: Oct 2007
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ציטוט:
פורסם במקור על ידי אורן צפה בהודעה
ו.. עדיין המשחק מסריח =]

תודה פיני בכל מקרה
אורן בבקשה אתה יכול להסביר למה אתה שונא משחקים שהם כל כך מוצלחים ויפים וכל העולם אוהב אותם ?
__________________
Core i7 3960X Extreme 3.3Ghz
Rampage IV Extreme s2011
G.Skill RipJaw Z Edition Quad Channel 2400MHZ
ASUS GTX580 DCII 1536MB x2
AX 1200W Gold Active
2TB Barracuda XT 7200RPM 64MB X2
Antec Twelve Hundred
roy_bono לא מחובר   הגב עם ציטוט
ישן 08-03-08, 11:46   #11 (קישור ישיר)
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ציטוט:
פורסם במקור על ידי roy_bono צפה בהודעה
אורן בבקשה אתה יכול להסביר למה אתה שונא משחקים שהם כל כך מוצלחים ויפים וכל העולם אוהב אותם ?
רק הגמפלי של הסינגל מעפן
__________________
yaron74 לא מחובר   הגב עם ציטוט
ישן 08-03-08, 12:23   #12 (קישור ישיר)
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ציטוט:
פורסם במקור על ידי yaron74 צפה בהודעה
רק הגמפלי של הסינגל מעפן
אין לי מושג מה לא אהבתם..
אני עכשיו חוזר על הסינגל פלייר עם המחשב החדש כשהכל על HIGH ואני נהנה בטירוף
גם מהאפקטים וגם מהקטע שאפשר לעשות פשוט הכל!
אני לא אומר שזה המשחק עם הסיפור הכי טוב שיצא אבל בהחלט לא "חרא" או "מעפן"
זה אחלה משחק ואם משיגים גישה למולטי זה בכלל נהיה פצצה
IdanBS לא מחובר   הגב עם ציטוט
ישן 08-03-08, 13:44   #13 (קישור ישיר)
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ציטוט:
פורסם במקור על ידי yaron74 צפה בהודעה
רק הגמפלי של הסינגל מעפן
הכול מצוין חוץ מהגמפלי של הסינגל
__________________
yaron74 לא מחובר   הגב עם ציטוט
ישן 08-03-08, 13:47   #14 (קישור ישיר)
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ציטוט:
פורסם במקור על ידי yaron74 צפה בהודעה
הכול מצוין חוץ מהגמפלי של הסינגל
אני אהבתי את הגימפלי של הסינגל
IdanBS לא מחובר   הגב עם ציטוט
ישן 08-03-08, 13:50   #15 (קישור ישיר)
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ציטוט:
פורסם במקור על ידי Liquid-Love צפה בהודעה
אני אהבתי את הגימפלי של הסינגל
גמפלי טוב הוא גמפלי שגומרי אותו 2-3 פעמים ואת זה...
שיחקתי כי לא היה לי משהו אחר
לפחות יש מפות להורדה
אופס קצת חרגנו אבל לא נורא
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