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||קישור חוזר||הגדרות אשכול||אפשרויות הצגת נושא|
|26-12-06, 0:58||#1 (קישור ישיר)|
תאריך הצטרפות: Dec 2006
גירסא חדשה וסופית של riva tuner
RivaTuner Version 2.0 Final Release
מה חדש ?
Version 2.0 Final Release:
Removed obsolete warning message, offering user to enable alternate startup daemon mode when applying custom LowPower 3D clock frequencies at Windows startup. New alternate daemon usage approach is no longer compatible with switching alternate startup mode on the fly, so now LowPower 3D clock controls are simply blocked when alternate startup daemon mode is disabled.
Minor UI and localization fixes.
Added ForceWare 97.28 and 97.44 drivers support.
Updated databases for Detonator and ForceWare drivers. Added databases for ForceWare 93.28 and 97.44 drivers.
Added ForceWare 97.44 compatible gamma corrected antialiasing control.
Added Catalyst 6.12 drivers detection.
Updated Catalyst 6.12 certified SoftR9x00 patch scripts.
Updated PCI DeviceID database for NVIDIA graphics processors.
Added workaround for G80 memory clock frequency generation bug of the ForceWare 97.28 and newer drivers. Unfortunately a lot of gamers with GeForce 8800 graphics adapters seem to be unable to understand the principles of multiple hardware clocking and aggressively react on any attempts to explain it. Due to that reason now by default RivaTuner displays memory clock of the only memory clock frequency generator programmed by all versions of the ForceWare drivers. The clocks of the rest two generators, which are erroneously left by the driver in BIOS default 400MHz state, are now hidden from eyes of beginners. The power users still can monitor independent clocks of all 3 memory clock frequency generators on G80 via GPUProbe.dll plugin. And the gamers unable to get technical details may relax and continue "fellas, my new 8800 is so cool" related discussions in the forums.
Previously available experimental driver-level overclocking workaround is now enabled by default on RV560 and RV570 based display adapters. Power users may disable it with EnableDriverLevelClockControl registry entry.
Hardware monitoring module's screenshot watermark image is now stored into .\Graphics\Watermark instead of .\Watermark folder.
Updated RivaTunerStatisticsServer v2.2.0 bundled utility:
Added new pseudo 3D applications to the profiles list.
Added RivaTuner styled startup links checking, aimed to prevent conflicts between multiple simultaneously installed versions of the server. Now the server checks the startup registry link and offers you to correct it, it if is referring to other folder.
Added workaround for 3D applications, wasting CPU time into erroneous page flip calls (e.g. Company of Heroes during movies rendering). Now the server checks flip call status and throws failed page flip calls from the statistics to avoid registering abnormally high framerate in such applications.
Improved hardware monitoring plugin API. Now the plugins can directly access NVIDIA driver resource manager's internal configuration and extended configuration data.
Improved hardware monitoring module:
The list of active hardware monitoring plugins is stored in the registry instead of the configuration file. This allows avoiding reenabling the plugins when reinstalling RivaTuner while keeping the previous version's settings.
Previously available experimental OSD and tray tooltip values grouping modes are now enabled by default. Power users may disable these modes with EnableOSDGroups and EnableTooltipGroups registry entries.
The font used to display hardware monitoring statistics in system tray icon is no longer fixed and can be customized by user. By default RivaTuner uses intelligent font size selection algorithm and automatically chooses the best font for currently selected display mode (large 7x9 pixels raster font for 1600x... and greater display modes, medium 7x7 pixels raster font for 1280x... and greater display modes and previously used small 5x7 pixels raster font for display modes below 1280x...). However, power users may redefine this behavior and select desired font manually by editing TrayFont registry entry. Furthermore, all the fonts are stored in .\Graphics\Tray folder as bitmap files so you can easily create your own font if necessary and force RivaTuner to use it with TrayFont registry entry.
Improved tray icon text fitting algorithm. Now RivaTuner is able to display negative values in tray icon and uses more accurate algorithm when trying to fit too large values in the icon and displays as many significant digits as possible.
Added barchart mode for values displayed it system tray icon. Now RivaTuner may optionally display either text values or barcharts in tray icon. Barchart mode is useful for the graphs, reflecting CPU usage, memory usage, etc.
Now "Show ... in tray icon tooltip" option affects both primary and data source icon's tooltips. Displaying text value in the data source icon's tooltip is useful in conjunction with newly introduced barchart mode.
Improved hardware monitoring plugins:
Improved GPUProbe.dll plugin. Now besides GPIO pin reading for NV1X - NV4X GPU families the plugin also provides MPLL0 - MPLL2 clock reading for G80 GPU family. Power users may use it for monitoring clocks of all G80 memory clock domains.
Added NVHwAccel.dll plugin. The plugin demonstrates developers usage of newly introduces functions for accessing NVIDIA driver resource manager's configuration and extended configuration data. The plugin accesses NV_CFGEX_PERF_MODE extended configuration data and provides hardware monitoring module "Hardware acceleration" graph, showing if any application using NVIDIA driver's hardware acceleration is currently running. Power users may define the thresholds on this graph for simple 3D application events start / stop detection, e.g. when defining a threshold for separating 2D/3D fan speeds on the cards with temperature based fan controller.
Improved low-level graphics subsystem diagnostics module:
Added boot core clocks and memory clock for G80 VGA BIOS images to "NVIDIA VGA BIOS Information" diagnostic report category.
Improved multilanguage engine debugging features for third party localization pack creators:
Added localization pack comparison mode. Now third party localization pack creators can use RivaTuner's /CL or /COMPARELOCALIZATION command line switches to generate LocalizationDifferences.log, containing the list of differences between currently selected localization pack and specified one. The list of differences allows you to see which localized files or translation database entries have to be added to or removed from your localization pack when updating it for new version of RivaTuner. Please refer to "Updating localization pack" chapter of RivaTuner SDK documentation to get more detailed information.
Special New Year present for all RivaTuner users. Direct3D triple buffering forcing feature, one of the most deeply hidden and most wanted Easter Eggs, is now unlocked and available for everybody! Deepest respect and personal thanks goes to Demirug, the developer of DXTweaker project and author of original Direct3D triple buffering concepts, for allowing it to happen. Now RivaTuner's distributive includes bundled DXTweaker concepts based D3DOverrider v1.3 tool, providing the following feature set:
Simple, effective and beginner friendly user interface. Just start the utility and it will automatically force Direct3D triple buffering in all subsequently started applications. The utility is not limited to any OS or any graphics hardware, so it can be used for forcing triple buffering on the NVIDIA as well as on ATI graphics cards.
RivaTunerStatisticsServer styled global and application specific profiles. You may globally enable or disable triple buffering forcing as well as do it for desired executable files only.
Sound indication feature. D3DOverrider uses standard OS defined success and failure beeps on each back buffer count override event, allowing you to control triple buffering forcing status really easy.
Triple buffering forcing support for fullscreen DirectDraw and DirectDraw derived Direct3D applications (DirectX7 and older).
Triple buffering forcing support for windowed and fullscreen Direct3D8 applications.
Triple buffering forcing support for windowed and fullscreen Direct3D9 applications.
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