#35 (קישור ישיר)
תאריך הצטרפות: Jun 2008
שוחרר עדכון ענק שכולל את הדברים הבאים:
Section 8 (Xbox 360, PC) - Official Game Website - Region Select
+ Automatch: several improvements to improve responsiveness and likelihood of finding a good match
+ Ranked Stats: fixed some issues with stats getting lost, new records now show at match end
+ Tank: Improved controls
+ Achievements: Fixed issues with not being awarded in certain situations
+ Projectiles: Improved behavior in high latency situations to be more reliable
+ AI: bots will now help defend human squadmates
+ Multiplayer: several improvements related to high latency situations
+ Heavy Tank controls were adjusted to make driving more intuitive. The main turret will now turn with the vehicle.
+ Modified vehicle FoV to show more of the vehicle's exterior.
+ Changed tank second seat name to "Minigun."
+ Tank corpses will no longer hover after they are destroyed.
+ Fixed situations where the Heavy Armor would display a knife kill icon instead of the fist icon.
+ Fixed a problem where players could exit a vehicle and end up inside of structures.
+ Removed an exploit that allowed users to increase the movement speed of vehicles by moving side to side.
+ Fixed a bug that would break the player's health display if they died while piloting a Heavy Armor.
+ Fixed bug where client and server would get out of sync about the equipped gear
+ Fixed a bug where a player's weapon could disappear after interrupting the set aside animation.
+ Fixed a bug where a player could lose the ability to switch weapons.
+ Fixed a bug where equipment would fail to function in high latency scenarios.
+ Fixed exploit which allowed using gear while sprinting.
+ Adjusted Friendly Fire Penalties for Weapons.
+ Shotgun in singleplayer gametypes will now have the same magazine size (7) as multiplayer gametypes
+ Slightly decreased the piercing damage dealt by the Machinegun’s rounds, and, the Assault Rifle’s piercing rounds. This does not affect the Assault Rifle’s non-piercing rounds.
+ Fixed a bug where the missile launcher's projectile would travel through certain game actors during low performance situations.
+ Mortars will now split and detonate more consistently on a target in high latency situations’
+ Improved mortar targetting in certain situations.
+ Fixed the missile launcher's animation pop when zooming out immediately after firing.
+ Microsensors and Det Packs will now remain deployed if a player switches to another loadout which contains the Microsensor or Det Packs.
+ Shotgun and Machine Gun descriptions now indicate which feats they contribute to.
+ Fixed a problem with the knife where the equip animation would play after every attack.
+ Bots will automatically pursue targets that they have previously seen if they haven't seen them for a couple of seconds
+ Bots in your squad will follow and defend human players more aggressively, especially in swarm bot modes.
+ Added support for locking bots into squads
+ Bots will no longer auto-populate during conclusion mode at the end of a match.
+ Fixed a bug where bots would continuously join and leave a 12 player game set to the balanced 25% bot mode.
+ Improved bot intelligence.
+ Carried actors will now be returned to their starting location when they enter an unreachable location.
+ Fixed the problem that DCM UI shows as blank sometimes in laggy networking situations.
+ Convoy will now always be oriented with the dropship that is delivering it.
+ Fixed convoy DCM HUD showing "escort playerName" to players who joined server after DCM had started.
+ Adjusted DCM spawning behavior in regards to AA turret locations.
+ Reduced the amount of damage taken by DCM actors from AA turrets.
+ Fixed a problem where if a player was in the Convoy when the time limit ran out, they would exit the vehicle without a weapon.
+ Added a jump delay of .85 seconds
+ Fixed a problem where score could still accumulate during conclusion mode at the end of a match.
+ Fixed possible speed-hacking exploit
+ Resources will no longer be immediately replenished when a user interacts with a supply depot.
+ Increased Default Sensitivity from 35% to 40%.
+ Fixed a bug where players would occasionally auto-suicide when bringing up tac-net during campaign
+ Fixed a problem where players could interact with usable objects through walls in certain situations.
+ Replaced the scoreboard's graphical ping display with a numerical ping display.
+ Made TacNet spawn tab default to the previous spawn method when opened using a gamepad.
+ The loadout screen will now automatically close if the player moves too far away from the supply depot.
+ Loadouts screen now has number keys on PC. Keys can be used to select corresponding loadouts.
+ Restricted all gamepad inputs from being rebound in configure bindings screen.
+ Updated Right side of Loadouts screen to avoid Passive icon overlapping.
+ Fixed a problem where the brightness of the in-game cinematics affected the brightness of the Games for Windows - LIVE interface.
+ Updated bindings settings to allow binding a key to weapon swap.
+ Updated bindings settings to allow binding a key to cycle through zoom levels.
+ Lock On no longer targets structures
+ Lock-On now aborts when line of sight is lost
+ Dropping: improved accuracy of the braking threshold
+ Fixed mouse wheel closing purchasing rather than cycling through purchasables if scrolling mouse wheel immediately when it opens.
+ Fixed a problem where the purchasing menu would flash red when closing it.
+ Purchasing limits have been updated to allow players to destroy their own previously purchased items when the team has reached its limit.
+ Changed purchasing beacon to always be oriented vertically.
+ Fixed a bug where the user's camera would get stuck in Warmup Matinee Mode.
+ Added a new death camera view for when you are killed by a falling object.
+ Fixed a bug related to death cam that was caused by a player dying in overdrive.
+ Fixed bad third person camera if entering conclusion mode while dropping. Also fixed similar behavior if entering conclusion mode while on tacnet screen.
+ Automatch: several improvements to reduce time to get into a game, and to fix situations where automatch would fail despite servers being available.
+ Updated browser/automatch to retrieve a list of servers prioritized by not-empty vs. empty
+ Fixed a crash which occurred when a user searched for a game while not signed in to Games for Windows - LIVE
+ Autobalance option is now grayed out on the server setup screen for game modes that can't use autobalance.
+ Fixed bug that was capping the number of favorite servers to 9 instead of 10.
+ Updated browser to sort by ping in ascending order (not descending) after first click on the ping column header
+ Fixed issue with missing error message when entering a player limit that is too large on Browser search filters.
+ Fixed a problem where the server browser would return fewer than 50 search results when more were available.
+ Server search results are now prioritized by player count.
+ Fixed a stats problem where time played was being doubled.
+ Records are now shown in Conclusion Mode.
+ Disconnection messaging will now include a reason for the disconnect.
+ Corrected some problems related to adjusting the number of bots after changing the bot mode.
+ Added the "RemovePassword" command for PC server administrators.
+ Added a map cycle validation check during server launch to prevent servers from being launched with an invalid map cycle.
+ Fixed a bug where certain achievements would occassionally not unlock when the player reached the target value.
+ Fixed a problem where users would fail to connect to Section 8 Online when signing in to Games for Windows - LIVE before the main menu.
+ Fixed a bug where text overlapped in Italian for "Reset Loadout."
+ Moved Italian text "For Expert Users" so it is next to the "custom" install option.
+ Changed French host "HOTE" to "HÉRBERGE."
+ Fixed translation of French "Kicked for idling" message.
+ Updated the "With all due Haste" achievement descriptions in French and Italian
נראה לי הגזמתי עם הציטוט
CPU: Intel Core 2 Duo E8400 3.0GHz@3.6GHz
Motherboard: Gigabyte GA-EP43-DS3L
GPU: Gainward GeForce GTX260 Golden Sample Core 216 55nm 896MB
Memory: G.skill DDR2 4096MB 900MHZ PI Black Dual
Psu: SeaSonic 500W
Case: Antec Three Hundred
Hd: Samsung 500GB EcoGreen
Monitor: Samsung T220